TBB Code Verifier?

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Roscoe
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TBB Code Verifier?

Post by Roscoe » Sun Feb 05, 2006 10:08 pm

I would like to help a friend write some code in TBB - is there some kind of a verfier package that would allow me to check for compile errors before sending the code to him for testing/use? (I don't use TBB myself). I am assuming that I can just use a text editor to actually write the code. TIA.

Tim Arnold
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Post by Tim Arnold » Sun Feb 05, 2006 10:49 pm

The TBB blox basic code is comprised of various parameters, indicators, variables, blox, and scripts. You need to create the systems from within TBB, since they are all interconnected to the outerloop of execution.

Roscoe
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Post by Roscoe » Sun Feb 05, 2006 10:53 pm

Thanks Tim. So TBB is like TradeStation in that the code editor is wrapped inside the application to prevent external editing?

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Post by Tim Arnold » Sun Feb 05, 2006 11:11 pm

Some customers use external text editors to create blox, they are just transparent xml files in their raw form.

Setting up the parameters, indicators, and variables would be easier in the TBB editor since it is all just point and click. The code is just text, so that is fine either way. The tough part as you pointed out is not being able to run the code and verify that things are working as expected.

If you want more info, help, or suggestions with your particular situation feel free to email me.

sluggo
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Here's a complete TBB system

Post by sluggo » Mon Feb 06, 2006 8:44 am

Just so you can see how real live TBB code actually looks, I attach a zip archive of a (less than stellar) system named XMR_candlestick. There are three files in the archive. The one that ends in ".tbs" is the System, you can think of it as the parent block of code. The two that end in ".tbx" are Blox (subroutine scripts), which you can think of as children.

It's XML but it's also pure ascii. Therefore you could, theoretically, edit it using Notepad or vi or emacs, but XML isn't so easy for humans to read. I might suggest you TRY editing it using Netscape Composer which may be more comfortable working directly with XML. Or else if you've got Macromedia Dreamweaver lying around :? maybe that could work.
Attachments
candle_sys_TBB.zip
(1.9 KiB) Downloaded 610 times

Roscoe
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Post by Roscoe » Tue Feb 07, 2006 5:58 am

Thanks sluggo, but I think I will have to leave my friend on his own. I was hoping that I could write and compile like I do every day in C++ then just have him test the code but that is not to be it seems. I'm sure that the TBB user community will be able to answer his questions and help him along the way.

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